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for all the people that ignore the MKIV's Supra's history and say it was only built for straight line and is a GT Car

12K views 57 replies 15 participants last post by  iwantablackRZ  
#1 ·
please let them see these.


and

 
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#2 · (Edited)
Bignum supra is pretty bad ass and he is a monster on the track. Honestly, I try to do amateur time attack and autocross events with my mk4 w/v160 as much as possible. For a 25yr old car, its fun as all hell. I usually can keep up with other newer cars on turns, breaking and my stu TT setup gives me a little more of an edge now. I do have other mods but the main focus is on tires and break pads (might upgrade to a bigger break setup up but not yet). It total agree with this forum, the MK4 supra is a good all around performance car. The new bmw/Zupra is boring in my opinion a disappointment from Toyota. My opinion.
I don't know why i added that in there lol.
 
#3 ·
You are aware that it IS in fact a GT car yes? You are also aware this is Supraforums not facebook? You might not have scoured this forum very well as most of the "OG" know what this car can and cannot do.

That first video looks fun. but as with anything racing, how does it do in it's category?
 
#5 ·
I always love to see JZA80 track or race car footage. It's an excellent chassis for the purpose and it's a shame it saw such limited development while it was in production.



'Sports car' and 'GT car' are such massively subjective terms that it's pointless to even bring it up. The term 'GT' itself is massively subjective between the widely varied 'GT' racing classes that have existed and the 'GT' hypothetical luggage-toting gentleman's fancy vacation mobile.

The truth is that the MK2, MK3, and MK4 have better handling and braking than most would expect of their contemporaries. People bitched about the MK3's and MK4's weight at the time and yet now we have a world full of 4500lb Chargers, Challengers etc. Whatever.

Also, for the record, Supra JGTC cars did not use 2JZ's. They used 3S-GTE.
Started with the 3S-GTE in the 90's, later they went to the 3UZ-FE V8's, all-motor built to to GT500 class horsepower limits until 2003 or 2004 when they replaced the JZA80 in GT500 class racing with the UZZ30.
 
#7 ·
true but it does pretty well with the 2j as shown here:
I suppose I should have mentioned (again) that the only reason the 3S-GTE or 3UZ-FE were ever used instead of the 2JZ was the HP restriction at 500ps for GT-500, and the class rules that allowed in-make engine swaps.

Had there been a 'GT-800' class, there would have been a lot of hot 2JZ action on those tracks.
 
#13 ·
QUIET GRANDPA!!!!111 or no strained prunes for you!
 
#16 ·
its not about winning or not its about its abilitiy which is quite good.
 
#17 · (Edited)
I have thought about this in depth of why said millennials repeat stupid like some parrot with turretts that found a key of crack stashed in it's nest. I couldn't figure out how every mainstream mag that tested the car against it's rivals said it was FAR superior to every single rival that I quote, " Supra is so competent on track its boring...it runs circles around the competition...the other cars (Viper RT/10, ZR1, Ferrari 512TR, Porsche turbo, NSX, RX7, 300ZX, 3000GT VR4) fall apart at the limit but the Supra is easy to drive all the way up to 10/10ths...best handling car for any amount of money...The Supra's brakes were the only brakes out of all the test cars that had a firm pedal after a week of thrashing it..." With reviews like that where the Supra wins the comparo every single time and is preferred we get these vapid vomitbots that putrify anyone's ears that will listen how the car is sooooo heavyyyyyy and handles like stink on a stick and _ is superior in every way.

The epiphany came to me a couple of years ago as to why this switch happened. Millennials don't read publications. They watch videos and play video games. And they were mostly born after all these reviews took place. To them the only version of the car they know is in Gran Turismo, the movie which may not be named, and what idiots on the internet say about the car. In the US the cars that predominantly take up the airwaves are drag cars that have their balance crushed and modded to a drag bias for which naturally ruins the car. And then the FB groups took over for them vs SF for the same reasons their visual appetite is so narrow for attention only wild builds with record setting numbers even gets attention in that format. If a modest (balanced) car gets covered in that format, all the comments are from 12 yr olds who can't drive, "bleh, overrated, heavy, pos, slower than___" because their only interaction with the car so far has been the movie franchise that will remain unamed and record drag cars for FB headline attention grabbing posts, and a video game.

Playing on Gran Turismo, I investigated why is the Supra considered heavy and slow. GT3, GT4, GT5, Prologe, GT6, and probably GT7 the Supra weight distribution in the game was intentionally changed for the worse. I know this due to Kazunori Yamauchi (game designer) did a press interview about the game Waaay back around the release of the GT2 after it had massive commercial success. It even had a section in sema where sema show winners were put in the game. Kaz said, "We biased tuned the older cars down so they wouldn't destroy the newer cars in the game that the manufacturers were debuting. If the old cars are better then the kids playing the game will buy the older cars instead of the new cars the manufacturers were coming out with" When I heard this, I didn't realize at the time what I was seeing was the bias he was talking about.

We OG's know the real balance from the factory is 53/47 f/r weight distribution. In all the aforementioned game versions, the Supra has a 60/40 weight balance. The Supra is under-tired from the factory, and that is exacerbated in the game with that ugly weight balance. You can't change tire width in GT. You can lighten the chassis which makes the balance worse, and fix it with ballast. But then I found another problem. The tire friction cof. If I buy a R comp in the game on the Supra, the car will not grip the same as a R comp with another brand of car. I tested this with braking distance. We all know the Supra Turbo had the braking record for 12 years, but someone didn't like that fact in Polyphony Digital. So they changed the braking balance. The car flat will not brake equal to any car in the game on the same tire. I have even turned the brake bias all the way up in the rear to 10 and the rears wont break traction. If I go 100mph and do a panic stop in a GTR it will stop abnormally fast. In the Supra it keeps going, and going and will eventually stop. The only version of the car in the game was the JDM RZ which had OPTIONAL track brakes that all US spec Supra Turbos get so that means the car will have fade and trouble stopping on the N/A brakes. The calipers show that they are turbo but the car stops like a N/A.

If you get any of Kaz's favorite cars that he says in the interview is the SL mercedes and GTR's you can expect over the top handling and traction that is so unrealistic you wonder if he swapped the Mercedes chassis with the supra. The SL is a POS on the track and handles and brakes like garbage. Its all over the place and the body control is non existent. I have driven a SL55 AMG IRL. It is a decent car but is miles from a Supra dynamics wise. In the game though it is miles better than the Supra. Makes hundreds more horse power (ROFL) has brakes, handling, body control, and tractable power even at over 1000HP+ lol.

GTR - forget eveything about this car in the game is fake.The real life GTR has a 60/40 weight balance. In the game? You guessed right, it is 55/45. So the GTR was modified to be better numbers and traction than the real car, and the Supra was modified to be worse. It doesn't end there. In GT6 you put a small turbo on a supra it makes about 5xxhp. Medium makes about 944hp. Large turbo guesses anyone? 1000+? nope. 937hp. You read that right. The medium turbo makes more power than the large turbo lol. We are lucky to even get that much. The power in the Supra went from 1088hp in GT2 to 9xxhp in GT3, GT4 made 8xxhp and GT5 made 744hp. The crazy thing is the GT5 SC300 makes 789hp with the GE engine. So the GTE is less powerful than the GE and less powerful with a large turbo. Heck ALL the Jap sports cars mentioned above have had a premimum version in all the GT series except for the Supra to this day. The new GT7 announced a premimum Supra is going to be in the game, but I bet $$ they didn't fix what you can't see; which is the chassis dynamics. Talk about a sore loser Kaz. It is so painfully obvious to me now why the millenials are saying what they are saying.

Unfortunately his bias was not limited to the Supra. The SC chassis is even worse. The car is even more under-tired than the Supra from the factory and that weight balance was changed from 57/43 to 65/35. Ballast won't fix it. The car is nearly undriveable in the game. FWD cars like the ITR or CTR are not even that bad and have a better balance than that. The SC is one of the worst handling cars in the game. MR2 Turbo, same story, chaser, aristo, basically all the Toyota cars are stink on a stick dynamically in the game except for the ISF. The ISF can and will run circles around any Toyota product in the game including the Supra and the LFA. If there is no manufacturer stroking here you can call me Mickey Mouse🤡🐭.

The actual game is OK other than that, but honestly that is enough to ruin the experience for me completely. I don't buy the game to beat it. I buy it to drive my fav cars on tracks against other cars to relax, veg out, get seat time and keep my skills sharp. Unfortunately that will be relegated to a PC experience that I am afraid isn't any better. It seems all virtual versions of the Supra are modeled after the one in GT. :(

Looks like this drivel will continue for some time until cars like BIGNUMTT and others like him get more mainstream attention and change the narrative back with actual old and new reviews. And call out Kazunori Yamauchi publicly for this discrepancy. Because bottom line, the way he crapped all over Eiji Toyoda's legacy is criminal. Eiji Toyoda was the passionate man that brought Toyota to the behemoth it is today with sheer passion and craftsmanship. Eiji was responsible for Japan competing with the world. After he passed away his replacement Katsuaki Watanabe in 2005 was then replaced after the acceleration scandal with the prius by the original founder's grandson Akio. Akio has not produced a single sporting product since he took the reins in 2009. Now we are going to have Kazunori highlight and prance this crack baby bastard child A90, GR86 and GR Yaris in GT7 further erasing the pride of Japan of Eiji's legacy over Akio's half baked lame slough attempt at a sporty vehicles that none of which are even made by Toyota.

Encourage incompetent leaders mistakes and destroy competent passionate leaders triumphs, where have I heard this stink story before? Time to get earplugs...
 
#18 ·
(insert about twelve billion 'standing ovation' .gifs and emojis here)

Well said, @SUPRAT!!!!
I honestly had no idea they nerfed/sabotaged the Supra and other cars so badly in Gran Turismo. That is simply depressing :(
But it adds up to the result we have now. Go figure..

....vapid vomitbots....
Totally stealing that!
 
#21 ·
How insightful!!!

I am not what people would call "a gamer" by any stretch of the imagination, but with that being said, I have owned and played every GT version up to #7, and had always presumed, evidently incorrectly, that my recollections of the Supras overall better performance in GT 1 and 2 on the PS1 were simply nostalgic blur, and that it was just my mind playing tricks on me.

Clearly, I was wrong....how utterly disappointing to read such a clear cut case of performance neutering, in order to appease manufacturers egos
 
#22 · (Edited)
I am not a "gamer" either. I only have a Playstation to play that game. When I get bored of the bias with GT the only other games I play are metal gear or uncharted or something like that.

You have GT7? I have not bought it yet, was waiting on getting a PS5 console to get that game. Looks like next year before they start making enough PS5's that the prices will come down from crazy town. What is the Supra turbo weight balance in GT7? Does it still under-steer till it snap over-steers? How does it feel compared to GT6? Can you just go buy a premium version from the get go?
 
#28 ·
If we're talking about supra's being nerfed in a game. I think there's an arcade game that might be guilty of it. Which is Wangan Midnight Maximum tune. The supra is one of the cars in the game that has the highest top speed when fully tuned. which is 351km/h. The other car that shares that top speed is the gtr r35. It's compared to the GTO in the game as one of the hardest to handle cars. The supra got better handling and acceleration in wmmt6. The weight of the car in game is more frontish. The acceleration is meh compared to other car. This is because the boost that the supra has is average in game.

Most races will use the 700-800hp range for races in-game. The main reason why its average compared to other cars in game is because of the weight of the car ingame. Thing is though in wmmt the supra jz is kinda average compared to the best cars in the game which would be anything in the rx series, the skyline gtr series, or an Mitsubishi evo series.

Here's how the game site describes the a80 supra:
Image
 
#32 ·
If we're talking about supra's being nerfed in a game. I think there's an arcade game that might be guilty of it. Which is Wangan Midnight Maximum tune. The supra is one of the cars in the game that has the highest top speed when fully tuned. which is 351km/h. The other car that shares that top speed is the gtr r35. It's compared to the GTO in the game as one of the hardest to handle cars. The supra got better handling and acceleration in wmmt6. The weight of the car in game is more frontish. The acceleration is meh compared to other car. This is because the boost that the supra has is average in game.

Most races will use the 700-800hp range for races in-game. The main reason why its average compared to other cars in game is because of the weight of the car ingame. Thing is though in wmmt the supra jz is kinda average compared to the best cars in the game which would be anything in the rx series, the skyline gtr series, or an Mitsubishi evo series.

Here's how the game site describes the a80 supra:
View attachment 265531
That doesn't surprise me at all. R Factor and I Racing also have a Supra and i think its heavily front biased with snap oversteer as well. Its probably because the same millenials that dont read publications are programming these games with their biases based on their GT experience. We might have lost out completely virtually but I guess the car's value IRL is higher than most of those cars so i guess it evens out somehow in the end.

Does anyone have Forza or R factor or I Racing? Any other sim game with a Supra what is the weight balance in it?
 
#36 ·
Thing is though. If the Supra was supposed to compete with the gtr. Then what was supposed to compete with the z. Surely not the 86. Probably because the 86 was based on the ae86 which was a specific corolla trim which was underpowered as well. But it was so lightweight is that it made it a good sports car.
 
#44 ·
Found a contact page for Polyphony Digital. Only problem is it is in Japanese. Any Japanese reading folks on here can extrapolate an email address or contact? I want to craft an email to them regarding this issue and settle this diplomatically hopefully before they release GT7 in March. If any of you can get an email or contact from this page please let me know. I'll post my request letter and responses on here once we get a dialoge going.

 
#45 ·
Well I have taken my sweet time and have finally got a copy of GT7. I have been playing it for a week now with my son and bought and tuned the A80. I don't know if this thread got word around to Kaz, but the Supra is fixed. It has a 53/47 weight balance, the brakes are still a little weak but the car stops well enough and is generally well balanced and progressive at the limit. He brought back body kits, wide bodies, but the power is neutered. A stock engined Supra with nothing but a single turbo and fuel system would exceed this game car's power level @ 777HP. It is actually well modeled and the interior is pretty close. I have to get the SC300 and see how it is today. I'm causcious and curious how it is.

It is actually enjoyable to drive. I'm sort of happy with it. It's a lot too late but it is something. The top end turbo still has the same power as the midrange turbo and the midrange has more torque but come on man IRL we have billet and dart blocks now, billet CFD turbos and all kinds of Egates and such with wild ECU's to run everything. Why keep neutering the power levels? The game is beautiful and has lots of real tracks, lots of new ones and the old tracks are re-built/re-imagined. It has dynamic weather, and night driving too.

I am missing a lot of cars though. It says 400 cars on the cover, but I don't see it with a handful of models of each make in the dealerships. There are not that many late model cars. I am missing my Jaguar XFR, Range Rover SVR, There is no 765LT or 750 or even a 720s. No Ferrari Pista or 488gtb, or Senna, no GT2 RS, or 911 Turbo S. No 911 GTS no RUF C2R, The newest car from mclaren is the 650s which is old. M5 CS, 850iL, Maybe I have not unlocked all the cars yet. I missing the Castrol Supra and my personal fav Woodone Supra. I don't see any GT500 cars aside from a Pennsoil R34 GT500. Super weird. I would love to see the Tommykaira ZZII come back and the 400R Nismo and maybe a Z-Tune R34. I haven't checked nissan yet maybe they are there.

Hopefully these are just locked, the gameplay forces you to do this progression and it is so time consuming. The license tests are brutal as in the time it takes to get through it. I got through to S license and then they started all over again back to b license with some master license bs. After a week, I still have most of the game and tracks locked away. Of all the lauded microtransactions that exist I would never pay for, I would pay to have the option to unlock everything. Soooo much time is wasted in menus and loading and going in and out of selections. Definitely more arcade than sim though the physics are pretty good and the visuals are stunning.

Overall an improvement. Needs work also. I can see how a PS5 is going to be necessary to have smooth gameplay and not waiting on menus and things to load so much on the ancient PS4 I am playing on. Eventually need to get a PS5 and a wheel and pedal set for my son to get into driving. Its cool to share my passion with him and teach him about all things cars.
 
#47 ·
I got annoyed with the loading times too on the PS4 pro and bought a PS5 to save time/race more. I immediately noticed a difference in loading times especially on the Nurburgring. I don't really notice any annoying loading times in menus anymore.

Most of the best cars are locked away in the Legendary lot, which is on some kind of rotation.

FWIW, the 2JZ powered Mk3 in my garage has 833hp with the ultimate upgrades. Can always add nitrous for that extra oomph.
 
#48 ·
There are more cars @SUPRAT but you're probably just too fresh to get access to them yet. New cars slowly rotate through the used car market and Legend Cars market. IE. I purchased a Ferrari F40 earlier this week, have been playing the game reasonably consistently since I got it 4 months ago and I'd never seen it available before. Some cars 'sell out' too. In that it might only be available for a day or two and then just like in the real world, you have to wait for that perfect car to come up for sale again.

I do agree though, it would be nice to see some more models in the rotation and there are a few manufacturers that seem noticeably light on. Mclaren is certainly one of those and although I too would love to see a 911 Turbo S, it's little denying that the Porsche brand overall are probably the most represented in the game. I have the Castrol Supra in my 'garage'.

777hp seems reasonable (if not generous) for a stock block/head Supra to me btw. Maybe this should be a discussion on the dyno brands commonly used in the US compared to those in Oceania, Asia, Europe and the Gran Turismo universe. :p
I run the ultra-high turbo (or whatever they call it) and it certainly has more HP than the medium offering. I have two Supra's in the game. One is a visual copy of my own car and runs a conservative 400-500HP whereas my other car is a widebody with 883HP (no nitrous). I believe this is the max figure with the 2JZ in the Supra. Neutered? Yeah probably but it's a tyre frier and undeniably fun. You have a lot of control on gearing, tuning, aero and suspension that in a way offsets what might seem like an understated 'official' HP rating.

The license test rubbish has always been a massive PITA on all generations of this game but yeah, I think you're possibly too early in to get access to cooler stuff.

It's perhaps advertised as a simulator and I'm not really sure on that. It's still very much a game but in terms of handling realism it's certainly better than earlier generations. Even with a really good simulator set-up it's obviously not as immersive as the real thing so it's hard to compare with reality but I've always felt the Supra in the game with some tweaks does feel pretty Supra'esque and enough to satisfy me from an entertainment perspective.
 
#49 · (Edited)
777hp seems reasonable (if not generous) for a stock block/head Supra to me btw. Maybe this should be a discussion on the dyno brands commonly used in the US compared to those in Oceania, Asia, Europe and the Gran Turismo universe. :p
I run the ultra-high turbo (or whatever they call it) and it certainly has more HP than the medium offering. I have two Supra's in the game. One is a visual copy of my own car and runs a conservative 400-500HP whereas my other car is a widebody with 883HP (no nitrous). I believe this is the max figure with the 2JZ in the Supra. Neutered? Yeah probably but it's a tyre frier and undeniably fun. You have a lot of control on gearing, tuning, aero and suspension that in a way offsets what might seem like an understated 'official' HP rating.

It's perhaps advertised as a simulator and I'm not really sure on that. It's still very much a game but in terms of handling realism it's certainly better than earlier generations. Even with a really good simulator set-up it's obviously not as immersive as the real thing so it's hard to compare with reality but I've always felt the Supra in the game with some tweaks does feel pretty Supra'esque and enough to satisfy me from an entertainment perspective.
That's the thing, the 777 figure is replacing the crank w/ stroker, porting the heads, bigger bore, forged rods and wrist pins, higher compression pistons, balancing and blueprinting, cams, the biggest turbo with a new manifold, standalone and rolling anti-lag. Its not a stock motor with a big turbo on it. A real Supra with that much work done with a modest big turbo (76mm) should easily double that number. With a trick ECU with TC and all the other supporting mods (boost by speed) you could even get away with racing it on a track. It simply isn't "real simulator" numbers. I would expect that number out of a V6 that has little aftermarket like a 2GRFE Toyota V6 from a Camry. Kaz probably didn't want Mclaren P1 GTR, Bugatti Chiron and Aston Martin Valkarie to get manhandled by a 40 year old Toyota with "15 grand of parts under the hood from Japan". If you do those same mods to other platforms, it probably will not make more than a Supra IRL but they do easily in the game. That's all I am saying.

It's handling is pretty good. The suspension settings are not as "sim" as I would like and do not really translate as well as earlier versions, but overall happy the car is rotating again and agree it is pretty close. I probably need to buy another Supra as well and use it for PP races.
 
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#50 ·
Fair, but I think you're fixated on the numbers rather than the actual in game performance. In the game my Supra is 883HP and by complete coincidence last night I was thrown into a 1 lap race on the ring with the 8 P1 GTR's and 6 FXX's. My 27 year old Supra with some overnight parts from Japan manhandled them all.

You really need to tailor the suspension settings to get the most out of the handling. I know this can be an absolute rabbit warren but if you do want to dive in I recommend looking at the settings in the below link as a starting point. Nothing like the lance alignment of my actual car but then a game does have limits. :LOL:

My suspension settings in game are pretty close to this. I use the same LSD settings but a few slight changes to the differential for a higher top speed. I use about half the ballast he uses. You can ultimately set the car up how you want but I feel mine is pretty balanced. It does quite well on small tracks but it makes for an absolute monster on some of the larger tracks. A conservative but clean lap on the ring is an easy sub 6:40.

It's a bit of fun and I'm not looking for complete accuracy. It's game after all.
 
#51 ·
The Supra is still has bias against it in GT7. It just took a bit of processing the game to find it. Below is an pictured example of the inherent bias. Performance Points (PP) are awarded to a chassis based on the layout, drag, power, weight, mods, tires ect, ect. These two cars are the same weight roughly, have similar Cd, same tires, and are awarded the same PP level. Look at the power difference, and the transmission type and weight distribution. There is no way a 6sp manual Supra with 710hp would accelerate the same as the Ferrari let alone with 583hp just based on the transmission shift speed and weight distribution. If the Supra had a 8sp auto or 7sp dual clutch it might even out with similar power numbers. The Supra has a manual and the Ferrari is DCT. These cars are in no way shape or form equal. But in the game they are because Kazanori figured out the bias could just be in the PP system and not handicap the car itself like all the other GT 3-6 games. Because if you pick this Supra to race, it will automatically be slower than the F8 in a race that is PP limited to 700PP. Everyone will pull you coming out of corners. It doesn't ruin the game like before but it still has an effect on the experience. Crazy how 30yrs old toyota still has the haterade effect to affect Kaz this much to keep this much bias it into a game made today.

Image
 
#52 ·
Ferrari let their cars be in GT finally? I haven't played it since GT3. I still remember my strat from like 20 years ago on that game. Win all the licenses, buy an NA Miata, do the Miata endurance race in autopilot over night (It's a long race) and wake up to an F1 car. Rape the rest of the game.
 
#53 ·
I think it's more of an old vs new thing in regards to the PP rating rather than Toyota targeted.

Car manufacturers don't want their current models shown up by 30 year old classic regardless of the brand so the bias towards the newer models shouldn't come as a surprise. It's pretty standard in most modern racing games. IE. Why buy a new Miata in the game when the 20 year old one is a quarter of the price and just as quick? Easy solution? PP bias. Every automotive manufacturer want to have their newer models favored over the new ones.
 
#54 ·
The PP ratings don't necessarily mean they'll have similar lap times. For instance, a Porsche 962 detuned to 700pp will pretty much smoke anything at that level. Also, my MK3 Supra (naturally) at 600pp is noticeably slower than my R32 at the same rating but still faster than most other NPC cars at that level, despite the power deficit.

My take, the PP ratings don't tell the whole story. It's just an estimate from GT7 that you can game to your advantage. The best measurement is lap times.